[Intro music from Final Fantasy XIII] Final Fantasy XIII has a reputation it can’t
shake. When people talk about it, usually someone
brings up that they think the game is ‘too linear’ especially in its environmental
design. But just describing the game as ‘linear’
doesn’t tell the whole story. After all, Final Fantasy X has very linear
maps as well and people still love it. So what’s the difference? Why is X so well liked while XIII is one of
the most divisive games in the series? Linearity is a big part of it, but the linearity
of FFXIII bleeds into so much more than just the game’s environmental design. So, let’s take a look at X and XIII, and see
how two ‘linear’ games can be so different. [Besaid theme from Final Fantasy X] We’ll start with the story and world building. Both of these games have linear stories, without
branching narrative paths. In FFX, the story is focused around Tidus,
a young star athlete from the futuristic city of Zanarkand. After surviving a devastating attack on his
home by a living hurricane/whale/awful father/kaiju thing called Sin, Tidus is taken away to the
post-post-apocalyptic land of Spira, where Sin has wreaked havoc for 1000 years. Tidus soon joins a young summoner named Yuna,
who sets out on a pilgrimage in order to obtain the power to defeat Sin. FFX is super effective at getting players
up to speed on the core story in the first 20 minutes. Here’s Tidus, he plays underwater soccer
in a huge city. He’s kinda cocky. Implied daddy issues. Here’s Sin, it attacks the big city. PRIMARY VILLAIN ESTABLISHED Tidus gets taken
to another world through Sin. CORE PREMISE IS [Commander Kahn: GO]!). After introducing you to the world and main
story conflict, the game keeps filling in its setting at that same brisk pace. Every area you travel to explores an aspect
of Spira, Summoners, and Sin. In Besaid you learn of the religion of Yevon,
its summoners, and their role in defeating Sin. At Kilika Sin’s power is demonstrated, the
fiends that you fight in random battles are revealed to be malicious spirits of the dead,
and you see firsthand what Summoners provide for the people of Spira. In Luca you learn of the leadership in the
church of Yevon, the prejudice against the Al Bhed, and even how the game’s minigame,
Blitzball, brings together the people of Spira as one of the only sources of fun in a world
of constant tragedy. Operation Mi’Hen establishes why Sin cannot
be fought through normal means. Even though you’re locked into moving from
one location to another, the game is structured to reveal the culture and history of Spira
at an even pace, steadily building up the anticipation as your party gets closer and
closer to their goal, the ruins of Zanarkand. Final Fantasy XIII is a bit more complex. It’s set on the two warring worlds of Cocoon
and Gran Pulse. The story is centered around a small group
of people from Cocoon. After a complex series of events involving
a small scale rebellion against the militia of Cocoon, our group is cursed by a divine
being known as a Pulse fal’Cie. This curse turns the group into Pulse l’Cie, Sazh: ‘Pulse l’Cie are the enemies of Cocoon.’ Sazh: ‘Enemies of Cocoon’ Sazh: ‘Enemies of Cocoon’ Serah: ‘Enemy of Cocoon’ Fang: ‘Enemies of Cocoon’ Sazh: ‘Enemies of the state’ Lightning: ‘An enemy of the state’ Sazh: ‘Pulse fal’Cie are Cocoon’s enemies!’ Hope: ‘They’re the enemy!’ Snow: ‘Huh?’ l’Cie are superpowered agents of whichever
Fal’cie chose them. All l’Cie are given a Focus, a mission assigned
to them by the Fal’cie through extremely vague visions. The party of newly branded Pulse L’cie must
complete their focus or be turned into mindless monsters called Cie’th. The group sets out to find the truth of their
Focus, evade the pursuit of Cocoon’s Militia and do whatever they can to save both themselves
and their home. The difference here is with the game’s herky-jerky
pacing. Key plot information in Final Fantasy XIII
isn’t as clear cut as it is in Final Fantasy X and the game just LOVES throwing tons of
new information at you all at once. The game starts by jumping between 3 different
perspectives Lightning and Sazh, Snow, and Hope and Vanille, all in the middle of a pretty
vague side conflict. What is Lightning after? Oh, she’s after Pulse fal’Cie. Here it is! Oh wait no that’s not actually the Pulse
fal’Cie…that’s just the Vestige.. which is like a building that holds the Fal’cie. What is a Pulse fal’Cie? No time for that just look at the Datalog. Now here’s Snow and his child army. They’re “heroes”…I guess. Here’s the PSICOM soldiers. They’re all from Cocoon. Except Lightning, who is not a PSICOM soldier,
she’s guardian corp soldier, which is different from PSICOM… I guess?. Confused? Datalog! WHERE IS THIS? LOOK AT THIS SKYBOX, THIS IS ALL JUST VAGUE
SCI-FI. FFXIII’s story isn’t really that complicated
but it’s more convoluted and hard to follow than it needed to be. FFXIII leans on explaining fundamental aspects
of its world through data logs, rather than the actual events, which makes it tougher
for newcomers to keep up with what’s going on. The terms tend to be less straightforward
to explain, as well. Explaining things like ‘fal’Cie’, ‘l’Cie’
and ‘Cieth’, and the differences between Cocoon and Pulse l’Cie tend to be more demanding
than explaining the terms in FFX like ‘summoner’, ‘Sin’, and ‘blitzball’, and makes
it just a bit harder to get into the flow of the game. Compared to X, XIII doesn’t guide the player
through this new world as clearly either. Outside of a few exposition dumps most of
the information about Cocoon and Pulse’s culture is buried in datalogs. There isn’t much in the way of recurring
characters or even side plots either as the story focuses on developing its 6 main characters,
yet the story still sometimes spins its wheels. YES Hope, I GET that you want to murder Snow. HE’S GOING TO CATCH ON IF YOU KEEP DEATH
STARING AT HIM. Can we PLEASE move on? In X, the people you meet along the pilgrimage
give character to the world of Spira in a clear and digestible manner. The story in XIII makes more sense if you’re
already familiar with the world of Cocoon. The time that X spends building it’s world
alongside characters, XIII spends building up characters in a world that hasn’t been
fully built yet. All these little hang ups make it harder to
get into the flow of XIII’s story, and since the game’s linearity is done in service
of progressing that story, these problems degrade the overall game experience. Now let’s get into the environmental design
for both games. Both have very linear maps, you know, just
go from HERE to HERE, but there’s more to it than that. Final Fantasy X does 4 key things that help
distract from its own linearity. Pacing, Level Gimmicks, Pit Stops, and Secret
Items. The pacing is quick – the areas in FFX are
only about 2 or 3 screens long. You move onto the next locale before an area
outstays its welcome. Many areas have unique gimmicks or minigames
– dodging lightning, riding chocobos, blitzball, solving puzzles in the cloister of trials
or navigating a maze. Most areas have pit stops – small shops or
other locations where you can learn about side plots and supporting characters. The Old Sage Maechan tells you about the history
of Spira. The rival summoner Dona gives the player another
perspective of the responsibilities of the Pilgrimage. The acolyte Shelinda represents the followers
of Yevon. The shrewd merchant O’aka gives you special
deals on items if you invest in him early, and the retired summoner Belgemine gives Aeon
combat challenges and tips. These little pit stops serve as a break in
the core gameplay loop. The game still rewards exploration in each
environment by sticking hidden chests and little secrets everywhere. You never know when you’ll stumble into one
of the many Al Bhed primers or Jecht Spheres. The game’s fixed camera even plays into this,
making it trickier and more rewarding to discover everything. All these subtle variations and side content
serve to break up the monotony of X’s environments. Most of FFXIII’s environments are like the
Mi’hen Highroad from FFX, minus the NPCs, pit stops, and triple the length. Areas like the 5th Ark in Chapter 10 just
seem to go ON and ON and ON. Move forward, fight, move forward, fight,
CUTSCENE, Sazh: ‘Cocoon’s enemies!’ move forward, and fight. There are a couple gimmicks in chapter 4 and
chapter 6, but they’re the exception, and they’re pretty short anyway. Treasure chests are very rarely hidden. They’re almost always placed at the end
of a short branching path with an enemy guarding it. I know it’s a cliche at this point, but
these environments really are mostly just fancy hallways. There is one moment where XIII does take a
small break from this formula. It happens in chapter 7 when you reach Hope’s
house and he reunites with his father. Every character gets to literally take a break
and have some interesting conversations. It’s a nice tonal shift, and the game really
could’ve used more of them to break up the gameplay. You almost get another one at the start of
Chapter 8 in the amusement park Nautilus, which is basically a stand in for FFVII’s
Golden Saucer. This perfect opportunity for mixing up the
gameplay is completely wasted. The whole area is just another giant hallway
that just happens to have a few NPCs that only talk as you pass them by. The area would’ve been much better with
2 or 3 simple minigames, some special shops, maybe play around with these chocobos or …oh… OH MY GOD LOOK AT THESE SHEEP! LOOK AT EM! Look at that smile! YOU don’t need me to summon Ragnarok, do
ya? There just aren’t any alternative goals
or secrets in these levels. No discovery. Just more combat which IS pretty good, but
not for a 40-50 hour long game. Beyond your party composition, which takes
20 hours to open up mind you, the game is extremely inflexible in how you can play it. And that brings up the leveling systems. FFX introduces the Sphere Grid which is a
fusion of a traditional skill tree and a board game. As you gain experience by fighting enemies,
you move each character’s token across the board, activating nodes along the way to gain
abilities, stats and open up new development pathways. Each of your 7 party members are placed at
different points on the grid and start down a path that plays to that character’s natural
strengths. Tidus’ path specializes in speed and time
magic. Yuna’s path is focused on White Magic. Auron’s is based on strength and “break”
skills and so on. As you progress through the grid, you can
sometimes jump to another character’s natural route. The ability to branch out is best shown with
Kimahri, who in the Expert version of the Sphere Grid has immediate access to everyone
else’s pathways, making him ideal to experiment with as a hybrid character. In my last playthrough, my Kimahri was a powerhouse
who was a mix of both Wakka’s and Aurons’ skills, topped off with some of Rikku’s
thief abilities. It was totally up to me to customize the character,
which gave me a great sense of agency in how my party developed. That agency doesn’t really apply to XIII. Every character specializes in 3 of 6 different
combat roles. Each of those roles are powered up through
the Crystarium, which is this game’s Sphere Grid. The Crystarium is a set of skill trees for
each role. Well, maybe not a tree actually. More like… a skill… telephone pole? Each role is set up as a straight line with
the occasional short branch and.. wait a minute…. [whisper yell] OH MAN THIS BRANCH HAS ANOTHER
BRANCH [exploding head sound] The Crystarium is about as simple as you could
make a leveling system. You gain experience that you can spend on
each of the trees annnd that’s it. Even your stats are stripped down to only
Health, Strength, and Magic. You can’t specialize or take a different
path within a role. Just go down the long loooooong path. Now every character DOES eventually gain access
to all 6 roles but who cares since FFXIII punishes you for ‘jumping the track’ in the
Crystarium – any tree that allows, lets say, Hope to go Rambo on dudes takes like 5 times
as many points just to take one step. Investing in leveling up a character’s secondary
roles is really only viable if you want to grind for the post game content. In contrast, FFX punishes you a bit to jump
to another track, but then you can just continue on without any further punishment. The game even gives you items specifically
meant to jump to the track of another character. FFX encourages you to stay in the lines but
it will let you go outside of them if you want. XIII demands that you play within those lines. It’s very ironic for a game themed around
‘fighting against fate’ to have such a linear system. So, Final Fantasy X and Final Fantasy XIII
are both ‘linear’ in a basic sense, but the difference is in the details. FFX distracts from the main story’s linearity
with little touches all over the place, from blitzball, to the side plots, from the hidden
items to the Sphere Grid. For Final Fantasy XIII linearity also bleeds
into its pacing, world building, story presentation, characters, and leveling systems. It boils down to this: Final Fantasy XIII
is like a straw Final Fantasy X is a silly straw. [chill vibes outro music from Final Fantasy
X]

FFX VS FFXIII – Two Linear Games, Two Outcomes ~ Design Doc
Tagged on:                                                                                                                                                                             

100 thoughts on “FFX VS FFXIII – Two Linear Games, Two Outcomes ~ Design Doc

  • January 23, 2018 at 1:49 am
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    Yes, we choose to pronounce it "Tie-dus" and not the official pronunciation "Tee-dus".

    Reply
  • April 10, 2019 at 1:29 pm
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    Tidus role in FFX is very important due to him having no knowledge on the world he was transported into similar to the player thus making the game much more fun to explore
    FFXIII don’t have that advantage and the way the story is told can only be appreciated if you play it several times or read a lot of data logs

    Reply
  • April 11, 2019 at 2:14 am
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    11:59 "Look at these sheep" lol

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  • April 12, 2019 at 1:05 am
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    I love ff xii. And I'm not ashamed.

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  • April 14, 2019 at 2:16 am
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    Damn I already watch it …And put a like too!
    Well Make sence it good 😀

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  • April 17, 2019 at 6:45 pm
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    As a big fan of XIII I spend the majority of the video saying, "… Yeah that's fair" "… He's got a point"

    Reply
  • April 19, 2019 at 5:50 pm
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    The one thing I liked about combat in all the 13 games was the stagger bar, the first game really needed to give you access to paradigms earlier and make fights hard enough where you need to use them. IMO auto combat was the worst part, lightning returns had much better combat, the attack queuing in 13 is a cool concept but I literally only made use of it farming those big turtles and some of the sidequest bosses a little faster, for 99.9% of the game doing custom attack queues was way too tedious for minimal gain.

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  • April 20, 2019 at 12:07 pm
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    "FFXIII is much more divisive", that's the polite way of saying people just don't like it. Because it sucks.

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  • April 21, 2019 at 12:50 am
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    One of my million pet peeves about 13
    You can’t travel any place you’ve been and there isn’t enough side quest
    Just hunts
    Easy ones at that if you add a instant death mechanic

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  • April 21, 2019 at 3:50 pm
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    People will hate me. But I like FF13/2. And FF10. I donno maybe couse I just love games in general.

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  • April 21, 2019 at 4:22 pm
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    I loved 13 I finished everything in all of them.

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  • April 21, 2019 at 5:10 pm
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    X tell better story than Xiii and xv

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  • April 21, 2019 at 5:51 pm
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    How the fuck do they come up with the names for this stupid shit? Fal'cie? L'cie? This sounds like stuff a 14 year old would make up for their own epic sci-fi story

    Reply
  • April 21, 2019 at 5:51 pm
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    If I was involved in writing the story for this game I'd be embarrassed

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  • April 21, 2019 at 11:01 pm
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    I love your analogy It fits the 2 games perfectly

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  • April 22, 2019 at 12:39 pm
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    FF XIII have bad super stupid story, the game saved by the cg and the BGM. it just horrible,
    while FF X have good story, good bgm and decent cg, and nice character story
    I finnished both of the game, I really love FF X story, I have aleady finnished FF X 5 times

    Reply
  • April 22, 2019 at 7:51 pm
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    FF X all white party with a male leader. FF XIII diverse party with a strong female leader. #gamergate

    Reply
  • April 22, 2019 at 9:17 pm
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    FFX: How to do a linear game right
    FFXIII: How to do a linear game wrong

    Reply
  • April 23, 2019 at 3:01 am
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    I couldn't have say it better at the end

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  • April 23, 2019 at 3:47 am
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    Recently replaying X and man do I feel exactly the same way I did when it came out. Hugely disappointed. From its very lame narrative, awful voice acting and some very outdated even for its time game design. There are many issues all over the place especially in the remakes. No skipping cut scenes, the sphere grid system is mostly a facade until the post game as you dont get enough ap to really make choices. Another thing is the battle system is mostly a choir for gaining experience. I absolutely hate the member not in your battle who have to make an action dont gain AP. The battles interface is also garbage. Info scrolling across the top of the screen. Hp not showing itself out of it maximum, the display of over drive. Its all pretty clunky.

    I think for everything ffx does right it does so much more wrong. It's not fun to play is its biggest crime. That and its va is truly awful for a big budget game.

    On the flip side so much time and hate is placed against 13 but what it really comes down to is timing. You dont have the nostalgia of your childhood to rose tint 13 like you did with X. XIII's battle system is amazing once its opened up and offers more depth and innovation than the rest of the series. It also does something no game in the series other than 6 did. It divides your party up and builds each character into unique parties. Each character gets it own time as being the hero and since it pairs you with tons of different people you truly learn how to pair and use them properly.

    Reply
  • April 23, 2019 at 5:58 am
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    This two are my favorite Final Fantasy games. Lol I hate every other Final Fantasy but this two.

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  • April 23, 2019 at 8:47 am
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    Things 13 did wrong that X did right;
    Removed the RPG staple of having lots of NPCs across multiple settlements that the player could interact with.
    Dumped you into a super complex world as characters who already knew and understood a lot of the complexities of said world.
    Made each character difficult to like by turning them into generic stereotypes to an almost ridiculous degree.
    Limited character customisation choices greatly- making progression just as linear as the game.
    Removed turn based combat from a series known for having excellent turn based combat that both newbies and veterans alike could enjoy. Instead they decided that faster pace, less depth and automatic input was better, for some reason.
    Limited customisation over weapons, armours and summons similarly to what they did with the character customisation.
    Made characters very difficult to identify with, where as X literally made you play as a character who knew nothing about the world he was in or the races, monsters, cultures, religions etc that surrounded him.
    While both lacked free exploration for most the game, one highly encouraged exploration whenever possible- offering many fantastic rewards such as secrets summons, many secret bosses, deeper story lore, rare items, rare armors, rare weapons and more.
    One had one of the best yet most simple rpg mechanics that I wish more games had- the ability to use ALL party members in a battle and switch current party in-battle.
    One became easier to fully understand as your journeyed through the world, the other just kept adding more and more complexities to story until you gave up caring.

    Both however looked fantastic at the time of their release- graphics have never been an issue for either.

    Reply
  • April 23, 2019 at 8:26 pm
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    I liked FF13…

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  • April 24, 2019 at 4:24 am
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    Both games are horrible.

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  • April 24, 2019 at 1:53 pm
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    Tidus still looks like Meg Ryan

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  • April 24, 2019 at 2:12 pm
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    I agree but I think for FFXIII, that's the point. You play as the enemy of the state so it would be hard to take a rest in towns if you apply it in real life, you're like a criminal. You wouldn't want to be exposed a lot

    Reply
  • April 24, 2019 at 5:49 pm
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    This hurts me a bit since I’m that weird guy who has a soft spot for the FFXIII franchise. But yeah, I can’t refute the arguments in this video x)

    Reply
  • April 24, 2019 at 8:41 pm
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    FF13 was like a constipated shit you just wanna get it over with

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  • April 24, 2019 at 9:13 pm
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    I loved XIII more than X and you know why? I like my stuff as complicated to the point I question my own existence. My favorite movie is Arrival which well, pretty much does what I just said so… yeah. It’s sad to see so many people against my favorite but i totally get why.

    Reply
  • April 25, 2019 at 5:54 am
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    Can someone please tell me the name of the FFX OST that starts playing at 7:41? I've always remembered that but couldn't place its name. Only that it sounds like the To Zanarkand theme…

    Reply
  • April 25, 2019 at 7:29 am
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    Hot take, FFX is literally the worst core FF game.
    Top: 6, 4, 9, 5, 8, 7, Tactics, 13, 12, 15, 3, 1, 2, 10 :Bottom

    Not counting 11 and 14, although XI was fun and XIV ARR was solid.

    Reply
  • April 25, 2019 at 11:37 am
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    One's bad, but with great music, while the other is just bad.

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  • April 25, 2019 at 4:29 pm
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    Main reason FFX doesn't annoy players with its linearity is because they're along for the ride. The premise is, "Follow Yuna on her journey to visit each temple, get huge power boosts for going there, and save the world." Once the player is on board with that journey, they want to follow the railroad for the same reason people follow the railroad in real life: It takes them where they want to go already.

    Reply
  • April 25, 2019 at 4:55 pm
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    The two worst of the entire franchise.

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  • April 25, 2019 at 11:25 pm
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    The Datalog thing you mentioned sounds like what Bethesda does with Elder Scrolls.

    Reply
  • April 26, 2019 at 2:26 am
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    mispronunciation of tidus is killing me, video is cool other than that but can't finish it, leaving a like and peacing out

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  • April 26, 2019 at 5:46 am
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    FFX's combat system is actually really fun and strategic and doesn't just play itself like FFXIII.

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  • April 27, 2019 at 5:38 am
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    XIII was such a chore, I actually got like 80% through and realized the fun was supposed to start a long time ago so I never finished it. Currently on my 10th or something playthrough of X.

    Reply
  • April 27, 2019 at 11:08 pm
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    Tie-dus is the only correct way to say his name and nothing will convince me

    Reply
  • April 28, 2019 at 1:25 am
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    What I don't get is why people think being linear is bad. I'm so fucking sick to death of open world games telling 200 independent shitty stories vs 1 good centralized story I actually care about.

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  • April 28, 2019 at 3:23 am
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    To me the way history of each other develops it's very similar, as shown in the video…

    Oh yeah, both had continuations!

    Plus, I don't like most of the characters from FF X (Wakka, Kimahri, Riku and even Tidus) and the same happens in X-2 (I just hate Paine) e XIII (I hate Snow, Hope, Sazh and Sarah).

    PS: I just hate Blitzball with all my straight and hate the fact that is mandatory to progress the story at some point… 🤦

    Reply
  • April 28, 2019 at 8:05 am
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    Ffx is a classic

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  • April 28, 2019 at 12:16 pm
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    I didn't like the story much of FFXIII, the story was meh, and I do remember hating the combat system in that game a lot. The creators knew that so when FFXIII-2 came out it made my experience playing that game a whole lot more enjoyable. Yeul story still makes me want to cry though.

    Reply
  • April 29, 2019 at 12:44 pm
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    To be fair, I never liked FFX either because it was too linear too. Never really liked X and XIII very much, while I kinda liked XII.

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  • April 29, 2019 at 1:02 pm
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    Oooohhh, no wonder I kept thinking of silly straws while playing X.🤣👍🏽

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  • April 29, 2019 at 4:38 pm
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    What I don't like about the Sphere Grid is that in the end all characters are exactly the same except for Yuna and her summons. During the story its no problem but at the end you fight the secret bosses with basically 7 identical characters.

    Reply
  • April 29, 2019 at 11:51 pm
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    Both are incredibly mediocre games that killed my interest in the series.

    Reply
  • April 30, 2019 at 5:11 am
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    God, linear doesn’t even sound like a word to me anymore

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  • April 30, 2019 at 5:55 am
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    I'll sum it up in one sentence:

    In FFX, there's stuff do to in the hallways.

    Reply
  • April 30, 2019 at 5:59 am
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    FFX isn't that great either TBH. I found FF13 worse but still found FFX kinda bad.

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  • April 30, 2019 at 12:30 pm
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    Give raccoon city a break!

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  • April 30, 2019 at 7:06 pm
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    I say 10 did it better because you can actually go back to the old areas you visited. In 13 you don't. So if you missed a treasure chest or a potential a rare item or items within that area you're screwed. Also the level cap if they had in 13 was garbage. As each area had its own cap.

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  • May 1, 2019 at 8:59 pm
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    XIII is the best of the series. A trilogy of perfection.

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  • May 3, 2019 at 11:52 am
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    Also you forgot that in XIII THERE'S INVISIBLE BARRIERS FUCKING EVERYWHERE! SCENARIO AND LEVEL WISE. WHO THE FUCK DOES THAT IN A JRPG! Fuck this game 2/10

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  • May 5, 2019 at 1:43 am
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    Playing all FF games except for type 0 and mobile game (just finished the FF World). Already playing most of that series multiple times (even more than 5 times for IX, VI and XII,) but never finished the XIII and Lightning Return (quit at 5h gameplay for XIII and at 2nd chapter of Lightning return) I wish I can get my money back for this.

    Reply
  • May 5, 2019 at 5:03 pm
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    Great video, i could add one more point in the world linearity aspect. FF X allows backtracking in many aspects to the very first area (Besaid) and rewards you for it. Where as in FF XIII, you are constantly pushed forward with no means of exploring old areas till faaaaaar later in the game. Even then, you cant really go that far back.

    Reply
  • May 5, 2019 at 11:04 pm
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    It's pronounced Tee-dus.

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  • May 8, 2019 at 7:35 am
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    "Final Fantasy 10 has very linear maps as well, and people still love it" –

    People hated FFX when it first got out, calling it boring and linear, in the same way they did with FFXIII. Time passes and people who hated it, don't care anymore, leaving only people that loved it.

    Reply
  • May 8, 2019 at 12:29 pm
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    Ff13 s story is a bit vague , you bastard ! It’s very vague

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  • May 8, 2019 at 12:35 pm
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    But the Sphere Grid is basically linerar until near endgame and you get the Key Stones…

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  • May 8, 2019 at 11:07 pm
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    Also; Iskais are pretty easy to make due to how approachable&& viable u can create expositions. It's a dime a dozen in japan

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  • May 11, 2019 at 5:26 pm
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    Ff13 was quite flexible once you got to the giant Savannah and could choose any of the roles for characters along side their best ones, it required however commitment, which for many had little incentive. My proudest moment for this game was beating what many online sources stated required top tier weapons and max levels with lvl 4 weapons and still growing characters by precisely changing roles and attacking at times before my bar was fully charged. Fully charged bars were best when an enemey was vunerable or for the heavy hitter while every one else spammed. It's a shame this was not promoted in the game as the tutorial incentivised letting your max and cautioned against spamming.

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  • May 11, 2019 at 5:31 pm
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    Basically ff13 had a hidden gem for people who experimented with the combat system once they had achieved a bit of variety but it was something that the game seemingly attempted to discourage.

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  • May 17, 2019 at 12:00 am
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    The two worst installments, for me anyway.

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  • May 19, 2019 at 2:36 pm
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    Tidus is based on the Okinawan word for "sun" (tiida). Yuna's means "moon" in Okinawan.

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  • May 21, 2019 at 4:15 pm
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    I don't really think the story of XIII is linear, perhaps it does not really have a story at all, it is just a succession of events and then there is the evil Pope.

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  • May 27, 2019 at 2:27 pm
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    Listen I may give FFXIII a lot of shit but that open field was a real good breath of fresh air

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  • May 30, 2019 at 9:17 pm
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    Honestly I feel that in general FFX has weird pacing for a game but maybe that's just me. There was way too many cutscenes as well which made traversing areas not quite as enjoyable as, say, VII, even though VII's areas are generally longer.

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  • June 2, 2019 at 4:26 pm
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    Name of the song at 14:40?

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  • June 4, 2019 at 3:42 am
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    You also forgot to mention that the Crystarium has job level caps. You don't even have the option of, for example, having Lightning focus on Commando at the expense of Ravager and Medic. Without grinding, you'll max out each of your three roles (or close to it) by the time you unlock the next level cap. It's just one more way FF13 brigades you into having no choices.

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  • June 4, 2019 at 3:54 am
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    I'd also note that the world of Spira is a much more typical world. There are a few things that aren't typical, but ultimately all you need to know is "Standard Final Fantasy world, but there's an unstoppable kaiju running around".

    FF13, on the other hand, does not. You're in a city floating in the sky… but it's run by gods? But they only talk through occassional pictures? And there's a rebellion? Against what? Are the rebels the bad guys? Rebels in FF games are usually good guys, but Cocoon seems nice. Sure, they're a bit strict on the whole "Purge the tainted" thing, but we don't know enough about this world to know if that's not a legitimate concern. Also why are there large expanses of wilderness in this floating city? Seems like a waste of floating real estate.

    It's not enough that the world is never really explained. It's that it's a very odd world. And that we never speak to the normal people living it in, so we experience the world almost exclusively through these six people who are on the run and are themselves confused about what's going on and what they need to do. If they told the same story in a more typical FF setting, it wouldn't be that big of a deal. But the choice to introduce us to this weird world with almost no interaction with it was just nuts.

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  • June 8, 2019 at 11:37 am
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    Ff 13 is liked alot . The hate is on youtube because it pay well to hate on stuff .

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  • June 9, 2019 at 1:33 am
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    I actually liked FF10-2,13 and 15 I don’t know why they get so much hate

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  • June 12, 2019 at 8:13 am
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    characters
    lightning >> yuna
    snow > tidus ( for me)
    fang > lulu
    vanille > wakka
    auron > sazh ( for me)
    hope > rikku ( for me)

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  • June 12, 2019 at 8:13 am
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    final fantasy 13 has greater plot then final fantasy 10..

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  • June 15, 2019 at 10:23 pm
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    To this day I still haven’t even bothered to finish XIII story as I’ve lost interest, where as X I have probably completed it many times and yet not bored of it.

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  • June 18, 2019 at 8:31 am
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    The chrystarium was kinda fun if you set about min/maxing all characters. The order in which you upgrade nodes is important to get the most health, mp etc out of each one. Took a while to wrap my head around it but once I had it figured out it was pretty amusing. =)

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  • June 27, 2019 at 3:35 am
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    My main problem with XIII is that I don’t like the characters.

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  • July 1, 2019 at 8:33 am
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    I might be the only person in the comments that actually likes XIII. Not saying I like it more than X, but I thoroughly enjoyed playing it and the paradigm fighting system.

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  • July 1, 2019 at 9:13 am
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    FFX was linear done right and FFXIII was just plain garbage. Never have I hated a FF game so much, and I started playing since FF3. I remember I still gave FF13 a chance and at the 20 hours mark the son of the black dude said something like "I'm a *something something'falcie*" and I was like, "what the heck is a falcie and what is this something something falcie!??, I'm done". I was 20 hours in and I had no idea what the heck was going on. It was the first time I traded a FF game the next day after I bought it. Even FF8 which I wasn't crazy about I stuck to the end and beat it. I still think FF8 is bad but definitely wayyy better than FF13 and FF15 by miles.

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  • July 2, 2019 at 1:58 am
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    Well I love final fantasy 13 so

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  • July 3, 2019 at 5:29 am
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    IMO FFXs linearity is so overreacted. I mean I've played VII and it's pretty much the same: you finished your things in Midgar, now you have only one way to go (yeah you can kill this snake but who the fuck is gonna do it on first walkthrough?). Or like that: you've come to a new continent, and even wo talking to Hojo you have only one way to go. I haven't finish FFVII yet, but it doesn't feel that free at all

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  • July 4, 2019 at 1:16 pm
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    Cocoons enemy.. repeats 10x more I, I think you should add like 10 more b4 we can be sure its cocoons enemy xD lol

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  • July 6, 2019 at 7:04 pm
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    "FFXIII is a straw.
    FFX…is a silly-straw."
    That sounds so stupid and funny, but it's like, the BEST analogy and 100% accurate.

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  • July 9, 2019 at 2:34 am
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    I sure do like silly straws 🙂

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  • July 9, 2019 at 2:03 pm
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    I really enjoyed 13. It had a huge unforgivable mistake though, the ''bad guys'' were all people I either never saw before/randomly appeared or people I just didn't care about because I knew nearly nothing about them. It seems they spent so much time on the stories of the characters that the general storyline was just… awful, honestly. There will be plenty of times where you will be sobbing because of certain characters' storylines… and then you have to walk through some random mobs and fight X boss you know literally nothing about, with no connection to the previous sob story/situation. If I were to divide an RPG into movie/book/actual gameplay: I would say they nailed the movie part pretty well, same for the gameplay. The "book" part (AKA story) was just not OK.

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  • July 12, 2019 at 11:01 pm
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    It’s also worthwhile to mention that linearity in itself isn’t the problem, it’s that XIII’s linearity is suffocating compared to X. And when even the Gran Pulse areas give you no real incentive to explore other than tedious Cieth missions, you’ve got quite the issue here.

    Forget how X’s linearity complements the narrative better. I’m tired of hearing that shit. Observing both games’ gameplay alone is enough to realize that X is superior regardless of the narrative aspects. The developers even wanted XIII to have the same impact as VII and X in terms of “gameplay and craftsmanship.” You don’t need to touch on the story at all to realize they failed miserably.

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  • July 20, 2019 at 9:03 pm
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    Your videos are more interesting, have more content and are better formattted then most GDC talk, keep going !

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  • July 24, 2019 at 1:03 am
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    From all this comment section, as far as I readed, I only could find TWO comments saying good things about FF13 which is my favorite up until now. Only have played and finished F13 trilogy, while 10 and 7 I couldn't finish as I didn't get hooked by them.

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  • July 28, 2019 at 5:26 pm
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    to summarize: in FFX, it might be linear, but you can actually do shit in the occasionaly room of said hallway or hallway itself other than move forward. FXIII does EVERYTHING in a hallway fashion, purely for story purposes but not so good for gameplay purposes.

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  • July 29, 2019 at 3:15 pm
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    Wait, there non-linear FF games?

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  • August 3, 2019 at 10:58 pm
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    What a great video. Thank you for sharing your perspective. I agree! Both games are made linear but with FFXIII there wasn't anything to do. Please let me go into a town and bother some NPCS. No? Okay then 🙁

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  • August 6, 2019 at 4:37 pm
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    Those people that say FFXIII sucks have a wall built up and are afraid of falling in love with this game, as well as getting emotionally attached to the characters…they haven't even given it a chance,

    and say what you want about the Final Fantasy XIII trilogy, but the soundtrack is one thing that can not be insulted.

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  • August 9, 2019 at 12:36 am
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    That was always something I loved about X's story, was how Tidus and the player discovered new information and learned about the world together. That's one of the biggest differences between X and XIII for me: XIII feels like it builds a world around the story it wants to tell, and so it forces all these confusing things about its world to try and make that story itself, and you never feel like you know enough even. X's world is well-defined and interwoven with the story in a meaningful way that makes both the main plot and the world of Spira absolutely masterful in execution. It boils down to this: X was built so that every piece would fit together perfectly and create something complete and seamless by the end of it, between the main plot, the world, and even its characters. XIII feels like they focused on the basic structure of the story and MAYBE the characters (some of whom feel weak in terms of personality and development tbh) and then slapped on a world to try and fit around the awkward shape that the story was, and it just didn't quite fit in all the most important places.

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  • August 11, 2019 at 7:32 pm
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    it's not TY-DUS, it's tee-dus, man. why you do dis to us =(

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  • August 12, 2019 at 5:50 am
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    Xiii cannot talk to npc because they are l'cie , so they should not interact with cocoon citizen while there is no one survive on pulse.
    Remember how vanile and fang turn sazh's son into lindzei l'cie ?
    Cocoon citizen hate pulse l'cie so much, so there is no need to talk to them. Kinda boring…they all hate u

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  • August 12, 2019 at 6:14 pm
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    "What is this skybox? it's all just vague sci-fi"
    SO MUCH THIS
    What the fuck is Cocoon? None of it makes sense. It's just like weird strips of floating cyber-floor and pylons for no reason. None of it looks like it serves a purpose. Nothing about it is explained.
    It's like they wanted a new Midgar, but didn't have a vision for what it actually was.

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  • August 17, 2019 at 4:43 am
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    I dislike FF 13 combat system

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  • August 28, 2019 at 4:37 am
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    10 is probably the easiest game to start of with as FF new comer. It explains the story cut and dry. It's a good story but it was ment to be easier to understand and to follow.

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  • September 2, 2019 at 10:15 pm
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    every now and then I come back to this video solely for the sheep quote.

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